Gogo Blahran!!!!Blahran wrote:well locks always QQ on mage formus taste my revengeLateralus wrote:stick that in mage forum thenBlahran wrote: yeah pls tell me what do you think has been imba improvement for mage havent seen it atm, only arcane got some love that it might even be a pve spec
WARLOCKS
Män är som köttfärs, hälften nöt och hälften svin
http://www.youtube.com/watch?v=Uw6dcqiMz54Lateralus wrote:Finally some balanceMortleg wrote:next thing you know locks will get bear form to be totally immune to dmg
Nice.Corruption - Base instant cast
We're going to make Corruption base instant cast. The Improved Corruption talent will now increase Corruption's damage by 4/8/12/16/20%.
Ruin and Devastation changes
In an upcoming build we are changing Ruin to a 5-point talent. However, it will swap places with Devastation. Devastation will become a 1-point talent (5% spell crit). This will be a minimal change to the Destruction Warlock, while opening up Ruin to other builds without having them sacrifice their 51-point talents.
Metamorphosis changes - details
We recently re-designed Metamorphosis for an upcoming build. Some changes:
- It will no longer remove your pet (your pet remains)
- It increases your armor by 600%, up from 360%
- It increases all your damage by 40%
- You can still cast your regular Warlock spells
- You gain access two a few new unique Demon Form abilities that can only be used in Demon Form
Among some other improvements. It will be changed back to a 5-minute cooldown, however (with a 45 second duration). With the changes to Ruin, you can also get Metamorphosis and Ruin in a build if you wish.
Pandemic
Going to be changing the visual and some other aspects of the talent soon, not going to have the Shadow Bolt graphic.
I ain't leaving without your soul and I am sober this time.
"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)

Which is exactly the reason why I usually went with the Imp aka passive stamina boost and mana battery (OK, and sometimes for a little bit of DPS). Pets are a far too big a liability (even when you don't count the pathing problems of yore).Lateralus wrote:"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)
Jump in!
well u cant use imp in arena thoxen wrote:Which is exactly the reason why I usually went with the Imp aka passive stamina boost and mana battery (OK, and sometimes for a little bit of DPS). Pets are a far too big a liability (even when you don't count the pathing problems of yore).Lateralus wrote:"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)











