WARLOCKS

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manstrale
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Post by manstrale »

Blahran wrote:
Lateralus wrote:
Blahran wrote: yeah pls tell me what do you think has been imba improvement for mage havent seen it atm, only arcane got some love that it might even be a pve spec
stick that in mage forum then :)
well locks always QQ on mage formus taste my revenge
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Fenz
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Post by Fenz »

There will be a new talent in Affliction in an upcoming build.

Keywords: "DoT" and "Crit" (Well, sorta)
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Mortleg
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Post by Mortleg »

next thing you know locks will get bear form to be totally immune to dmg :?
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Kingeling
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Post by Kingeling »

Mortleg wrote:next thing you know locks will get bear form to be totally immune to dmg :?
Replace bear with deamon and we're on our way to world domination :)
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Lateralus
Dr. Gordon Freeman
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Post by Lateralus »

Mortleg wrote:next thing you know locks will get bear form to be totally immune to dmg :?
Finally some balance
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Meek
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Post by Meek »

Lateralus wrote:
Mortleg wrote:next thing you know locks will get bear form to be totally immune to dmg :?
Finally some balance
http://www.youtube.com/watch?v=Uw6dcqiMz54
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Fenz
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Post by Fenz »

Corruption - Base instant cast
We're going to make Corruption base instant cast. The Improved Corruption talent will now increase Corruption's damage by 4/8/12/16/20%.

Ruin and Devastation changes

In an upcoming build we are changing Ruin to a 5-point talent. However, it will swap places with Devastation. Devastation will become a 1-point talent (5% spell crit). This will be a minimal change to the Destruction Warlock, while opening up Ruin to other builds without having them sacrifice their 51-point talents.

Metamorphosis changes - details
We recently re-designed Metamorphosis for an upcoming build. Some changes:

- It will no longer remove your pet (your pet remains)
- It increases your armor by 600%, up from 360%
- It increases all your damage by 40%
- You can still cast your regular Warlock spells
- You gain access two a few new unique Demon Form abilities that can only be used in Demon Form

Among some other improvements. It will be changed back to a 5-minute cooldown, however (with a 45 second duration). With the changes to Ruin, you can also get Metamorphosis and Ruin in a build if you wish.

Pandemic
Going to be changing the visual and some other aspects of the talent soon, not going to have the Shadow Bolt graphic.
Nice.
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Lateralus
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Post by Lateralus »

yeah read that earlier, quick thinking on that corruption feature ,, only 3 years to late :)
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Lateralus
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Post by Lateralus »

"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)
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sneek
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Post by sneek »

if( isUnitAlive(player.pet) ) then
addDamageReductionAura(player, 20, "PetOutReductionAura");
else
removeDamageReductionAura(player, "PetOutReductionAura");
end
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Lateralus
Dr. Gordon Freeman
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Post by Lateralus »

sneek wrote:if( isUnitAlive(player.pet) ) then
addDamageReductionAura(player, 20, "PetOutReductionAura");
else
removeDamageReductionAura(player, "PetOutReductionAura");
end
what?
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Morlog
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Post by Morlog »

a solution to the problem you do 20% less dmg while pet is alive

but when its dead yyou get that debuff removed

that about accurate sneek?

since the pett does 30% of your dmg its still advantagus to have it out but youre not screwed if it isnt
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xen
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Post by xen »

Lateralus wrote:"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)
Which is exactly the reason why I usually went with the Imp aka passive stamina boost and mana battery (OK, and sometimes for a little bit of DPS). Pets are a far too big a liability (even when you don't count the pathing problems of yore).
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flame
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Post by flame »

sneek wrote:if( isUnitAlive(player.pet) ) then
addDamageReductionAura(player, 20, "PetOutReductionAura");
else
removeDamageReductionAura(player, "PetOutReductionAura");
end

|>quote="Hi">(Sneek)>=(,all,)...="(ok)"»»with««`//"you-add!!??quote
Complicating is the true path to simplicity.
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Lateralus
Dr. Gordon Freeman
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Post by Lateralus »

xen wrote:
Lateralus wrote:"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)
Which is exactly the reason why I usually went with the Imp aka passive stamina boost and mana battery (OK, and sometimes for a little bit of DPS). Pets are a far too big a liability (even when you don't count the pathing problems of yore).
well u cant use imp in arena tho
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