http://www.nrc.nl/next/article498663.ece
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Dutch article about online gaming (Sneek will translate!)
Dutch article about online gaming (Sneek will translate!)
I ain't leaving without your soul and I am sober this time.
Online gaming: I am better on the web
World of Warcraft is often mentioned as one of the most addicting online roleplaying games. An enthusiastic player of World of Warcraft will easily game twenty to thirty hours per week, with spikes to fourty hours or more.
"It is a dead serious environment in which you battle for power, honor and status", says Stef Aupers, sociologist at the Erasmus University of Rotterdam. The most important reason to play World of Warcraft, says Aupers, "is that you get rewarded much faster in the virtual world then in the real life".
Stef Aupers is doing research into the motives and experiences of gamers. He interviewed players of World of Warcraft, with it's millions participants currently the mother of all online games.
According to Aupers there are four motives for playing that stand out: the speed in which you acquire rewards and status in the virtual world, the magical elements, the social structures and the ways in which you can earn money. Usually the addiction isn't dangerous, let alone that gamers confuse the virtual world with the real world.
While the research of Stef Aupers hasn't been finished yet, that of the movie and television scientist David de Nood into Second Life appeared this weekend. The online world of Second Life already has 800.000 visitors and is growing at a spectacular rate. Holland is currently at 16.000 participants. The expectation is that the game will eventually take up the prominent place that is currently occupied by World of Warcraft.
The most important motive to occupy this particular virtual world is the social contact with other users. Earning money only shows up on the ninth place.
Second Life is at least as addicting as World of Warcraft: twenty to thirty hours per week in virtual reality is commonplace. But just as with World of Warcraft this does not come at the cost of the social life of the players: "People play after work and during breaks, compare it with watching television."
A comparison: "Path of Wreckage is recruiting!".
6 days in the week, fridays off. 5 days count a 5hr+ raid. Saturday has a 6hr+ raid.
31 hours bare minimum raiding, usually a few hours longer.
Add onto that "regular playtime" that involves PvP, materials and gold acquisition for the raiding time mentioned above.
PoW was also known for raiding at 5am when the server wasn't stable enough to properly raid in instances during the evening.
World of Warcraft is often mentioned as one of the most addicting online roleplaying games. An enthusiastic player of World of Warcraft will easily game twenty to thirty hours per week, with spikes to fourty hours or more.
"It is a dead serious environment in which you battle for power, honor and status", says Stef Aupers, sociologist at the Erasmus University of Rotterdam. The most important reason to play World of Warcraft, says Aupers, "is that you get rewarded much faster in the virtual world then in the real life".
Stef Aupers is doing research into the motives and experiences of gamers. He interviewed players of World of Warcraft, with it's millions participants currently the mother of all online games.
According to Aupers there are four motives for playing that stand out: the speed in which you acquire rewards and status in the virtual world, the magical elements, the social structures and the ways in which you can earn money. Usually the addiction isn't dangerous, let alone that gamers confuse the virtual world with the real world.
While the research of Stef Aupers hasn't been finished yet, that of the movie and television scientist David de Nood into Second Life appeared this weekend. The online world of Second Life already has 800.000 visitors and is growing at a spectacular rate. Holland is currently at 16.000 participants. The expectation is that the game will eventually take up the prominent place that is currently occupied by World of Warcraft.
The most important motive to occupy this particular virtual world is the social contact with other users. Earning money only shows up on the ninth place.
Second Life is at least as addicting as World of Warcraft: twenty to thirty hours per week in virtual reality is commonplace. But just as with World of Warcraft this does not come at the cost of the social life of the players: "People play after work and during breaks, compare it with watching television."
A comparison: "Path of Wreckage is recruiting!".
6 days in the week, fridays off. 5 days count a 5hr+ raid. Saturday has a 6hr+ raid.
31 hours bare minimum raiding, usually a few hours longer.
Add onto that "regular playtime" that involves PvP, materials and gold acquisition for the raiding time mentioned above.
PoW was also known for raiding at 5am when the server wasn't stable enough to properly raid in instances during the evening.