First of all, I'd like to compliment everyone on a great raid, it went really well, with a new 'first' for killing Garr


Issues with DKP system
There was some confusion and disappointment, but also happiness and enthusiasm with the DKP system entry yesterday. We laughed, we cried, it was great. Personally I think it worked out pretty well, but there are a few concerns brought up by several people.
Item Availability
Yesterday a Talisman of Ephemeral Power dropped, an overpowered caster trinket that adds 175 to magical spell damage/healing for 15 secs with only 90 secs cooldown.
Technically this item is usable by all casters...but in practice, it would have more use in the hands of a Mage or a Warlock, so there was some discussion, since a Priest won it. Some people suggested we look at the practical use of the item when determining who should roll on it. Sneek came with a suggestion of 'datamining' Thottbot and making a list of items and assign them to certain classes beforehand. Sounds like a great idea to me

Outsiders
The uber caster trinket that was won by a Priest....was won by a Priest outside of the guild, which was very disappointing for our overpowered casters, because they wanted to be even more overpowered. Even though it was sucky for an outsider to win an item of this level of uberness, it wasn't that big of an issue, but I personally would like to add something about this though, because I would hate to see an uber item like this go to someone in a guild with 3 L60s too often, while our casters keep losing.
We are 35 people, outsiders are perhaps 5. We can easily get 5 others, while they can't get 35 others. They should be grateful that we invited them to do something they are possibly not able to do with their own guild. Therefore I think we shouldn't really grant them 'equal ratio' rights. Even though they add 1/8th of the people, and we 7/8th, doesn't mean they put in as much effort too. Our guilds put in the effort of summoning everyone at a specific time, and the leaders organize everyone etc., so I think we do more. So maybe they can get a smaller chance or something, because people will come anyway, supply & demand economics imo. Imagine we have 7 mages and we invite an 8th...he has 1/8th chance. But what if we ask another mage to come, and tell him 'you have 10% chance' instead of 1/8th...he will probably still come. What I am saying is that we have a bit of freedom in deciding the win percentages for outsiders, no 'real' need to give them equal chance


Another solution for SM/Odium is to get 40 people raiding!! Maybe this can be a motivation for some people, like overpowered Mages and Warlocks, to kick other guildies off their butts to join Molten Core, because it sucks to see an uber item go outside the guild.
Something else that is possible, but perhaps risky, is that we set a minimum limit. For example, if we have 39 people, do we get 1 outsider? Or do we try with 39 SM/Odium? What if the outsider is a Hunter and we only have 1 other Hunter. Do we screw our Hunter by giving the outsider a 50% chance just because he is 1/40th of the people?

Passing On Items
As you have seen yesterday, people DO pass on items because they don't want them, or want to save their DKP

A) Do we disenchant an epic item?
Or do we drop it to a lower tier, so 10 points, and see who of the people that passed wants it then? All of a sudden a lot of people want it then I guess

B) So what if all people in a class decide together secretly to pass on the item so it becomes cheaper?
What if there is a player who doesn't have 22 points, but say he has 11 points. All players with 22 points pass, because it is expensive. Then it drops to a lower tier (10 points) and the player with 11 can buy it for 10 then.
C) But what if the players with 22 points would have bought it for 10 as well, but not for 22?
And what if all people with 22 points pass AND don't want to bid, but there is someone with, say, 21 points. The item would have dropped to a lower tier, 10 points, and the person with 21 would have bought it for 10, so he has 11 left. But if that same person would have had 22 points, he would have had to spend 22 points if all other people with 22 points passed, and have 0 left.
D) What about this!?
Anyone know a solution for this? A or B or C or D? I was thinking of a bidding system perhaps below 22 points. If everyone passes for 22 points, you go to 21..20..19..18 etc. (to fix A) So then the people that passed would still have to compete with each other, so no price agreements (to fix B)

Also the person with 11 points wouldn't freely buy it for 10, another person with more points can offer 12 instead of 22, which he can't match (to fix C). And if everyone passes for an item worth 22 points, and there is only 1 person bidding, the item goes to MAXIMUM BID for that person. This means someone with 21 points who is the only one bidding has to spend all his 21 points on the item (which was originally worth 22), so he has 0 points left. (to fix D)
Note that this bidding system is ONLY for items that are 22 points but EVERYONE who has 22 points passes on. ONLY. NO BIDDING FOR ITEMS THAT SOMEONE WANTS. I HATE BIDDING.
I also hate bidding because there are some flaws. I foresee people passing on all items in the future just to bid, so they don't have to spend 22 points. Or agree with their fellow Hunters, Shamans etc to set a maximum bid of 15. So if anyone has a solution to fix these flaws, you're welcome to share!
Issues with raiding (this part is partially sponsored by raid sidekick Mycavycos)
Signing Up
If you sign up for a raid, only do so if you are 99% sure you can come. Because it's only bad for the rest and for our guilds if you sign up and don't show up, because then we have to invite outsiders and give them phat lewts again (see above)
Raid Time
A lot of people go into MC, thinking 'Wow this will take a long time, I better take some AFKs'.....WRONG.
Yesterday it was pretty annoying to have a lot of AFKs, especially people who went AFK because they thought it will take a while, so they autofollow and do something else. This is indeed totally wrong.
Sure we might have started a bit later, but this is also because people signed up and didn't come (see above) so we had to get outsiders. But once we started, everything went pretty smooth and we killed and massacred and died etc. etc. until Lucifron. The only problem was that people went AFK and sometimes we had to wait, which delayed the raid. Yes, that's correct, YOU going AFK is what slows down the raid and increases raid time...so it's the other way around.
I've calculated the time we actually spent killing inside MC, and up until Magmadar it was less than 2 hours. This is as much as an UBRS raid...I don't see people take 30 minute lunchbreaks during UBRS. So don't think that the raid will take long anyway and we are 40 people, so no one will miss me. WRONG. We all have to eat etc., but if you manage your time well, we can do this a lot faster. And hey...if we do this a lot faster, you have more time to do other things later! Arkandor planned a nice 45 minute foodbreak, so it's not like he didn't take that into notice. Having lunch because your parents say so at 16:30 (??) is not really an excuse for me imo, I don't want to sound like an online RPG dictator, but you don't do it in UBRS or Stratholme either, so why in MC?
Really, if everyone just stays focused until the break (just as you stay focused on a UBRS raid) we can do it pretty fast and end earlier so you have more time then OR we have more time to go even further in MC and kill more bosses, because we are getting stronger and better each time.
Listening
MC (or any other large scale raid) requires a lot of coordination. Don't want to sound negative towards WoW, but WoW is pretty 'easy' compared to other online RPGs. You can get away with lot of things in WoW, for which you are permabanned from guild in EverQuest for example

Because WoW is a bit easier (easier on the mind too), you can get away with lot of things, especially on the lower bosses, and still win. This doesn't mean you should do them all the time, because some of the bosses you CAN'T beat without listening and paying attention. If we really want to kill Ragnaros for example, we have to be coordinated a bit more, and that's why we have our...leader

Our leader gives us a job, USUALLY IN CAPS, like FIRE AWAY!!!!. This means you can start attacking. If you already did 5000 damage before this command, you are not listening or paying attention. If you are on the wrong target, you are not listening or paying attention. Ofcourse, this is no job, but it's the least you can do, and by doing this, we can make it more fun for everyone. (or that's what I've been told

So:
- Casters mind your damage. There is no damage contest or anything, you only suck up your healer's mana, so they can't heal the tank properly later on.
- Stay on the right target, messing it up could wipe the raid. If you are unsure of your target, ask the raidleader, or during combat, assist another person in your group that is fighting or casting so you make sure you are not 'alone' on your target at least.
These were the 2 main things yesterday that people complained about

So here it is all summed up, it took me 35 minutes of my life to type this down, and I regret it already, but if you read this, I take comfort in knowing that you spent a lot of minutes reading it too

- Mol