---------------
hehe you made me laugh Mol!

I didnt want to come across as I dont care about the casual player!
I really like the people I am in the guild with and I wish sometimes I had the time to raid more with some of the ones I dont know well enough.
We are talking about a raid that happens once a week which I really enjoy being part of (and this is not tied up with the loot but with the amount of time Prinz dies), so far we have not communicated enough to find the most suitable times to do this anyway which makes it hard for everyone to even get a fair chance to attend.
I am assuming here we are using some kind of system only for MC, not counting on those I have heard where you swap points for arcanite bars, etc... This is what I call a system made for hardcore players...
As far as I know some people might not even want to spend 5hrs inside the same instance, this in itself should be an indication they have no desire to benefit from it.
It sounded by reading the DKP system (and please bear with me on the fact I have not been exposed to it that much) that everyone will have the same chance of getting an item depending on the times they have attended. Since we are all exposed to the same %drop, I cant see a flaw in it.
On a realilstic situation like, the lack of players/classes we have, 2 guilds instead of one, outsiders, your systems is def. a much better one, but still unfair to the person who has spent more time on these raids (and I would like to point out again that even with Prinz gory deaths into the equation, these people need to be respected if they decide not want to do it again). Something they will have to live with or join another guild or whatever (something that for me is not really an option).
I will welcome any additions to a fairer system than the one we have now, since I would sincerely like to progress in terms of some kind of ubberness, I will have to decided soon if I would like to take the PVP side (and risk dying of boredom) or PVE and be upset a fair amount of times.