ptr patch notes 3.0.8

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Versus
High Warlord
High Warlord
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Joined: 08 May 2005, 23:37

ptr patch notes 3.0.8

Post by Versus »

World of Warcraft PTR Patch 3.0.8

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

* Players may now create death knights on any realm once they reach level 55.
* Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
* Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
* Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
* A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
* We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
* The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.

Achievements

* The Loremaster of Kalimdor Achievement has had its quest amount reduced.
* The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.

PvP

* Arenas
o All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
* Battlegrounds
o Lake Wintergrasp
+ Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
+ Elementals should now always despawn when the battle begins.
+ Wintergrasp now extends further south so that more revenants can be reached.
+ There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
+ Players will be eligible for participation rewards after two honorable kills.
+ Players will receive increased honor with increased rank.
+ Players will receive additional Marks of Honor at Corporal or higher rank.
+ Players will receive corporal rank at 5 honorable kills instead of two.
o Strand of the Ancients
+ Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
+ Seaforium charges have been moved closer to the graveyards on the 2nd tier.

Death Knights

* All multi-rune abilities generate 15 runic power.
* Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
* Blood Aura now grants 2/4% instead of 1/2% healing.
* Blood Presence now grants 2/4% instead of 1/2% healing.
* Bloody Strikes will receive extra bonus damage from Pestilence.
* Bone Shield: The mitigation has been reduced from 40% to 20%.
* Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
* Dark Command: Range increased to 30 yards.
* Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
* Death Pact now grants 40% instead of 20% healing.
* Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
* Heart Strike no longer has a haste debuff but will now be able to strike two targets.
* Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
* Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
* Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
* Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
* Pestilence no longer has a 10 seconds cooldown.
* Raise Dead has now been split into two spells:
o Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
o Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
* Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
* Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
* Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
* Unholy Blight had had its cost reduced from 60 to 40 runic power.
* Wandering Plague will now properly reset after being cast.
* Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
* Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,

Druids

* Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
* Remove Curse and Abolish Poison can now be used in Moonkin form.
* Genesis: Now works with Tranquility and Hurricane.
* Growl: Range increased to 30 yards.
* King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
* Nature's Grace - Now also effects Revive.
* Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
* Protector of the Pack: No longer changes value based on party size.
* Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
* Starfall will now be cancelled by any shapeshifting.
* Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
* Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
* Wild Growth now has a 6 second cooldown.

Hunters

* All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
* Aspect of the Wild - This aspect is now raid-wide.
* Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
* Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
* Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
* Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
* Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
* The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
* Readiness: No longer resets the cooldown on Bestial Wrath.
* Steady Shot: Now gains 10% of attack power as damage instead of 20%.
* Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
* Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
* Viper Sting: Now drains a percentage of maximum mana.
* Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).

Mages

* Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
* Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
* Elemental Precision: Renamed to Precision and now works on all spells.
* Evocation: Cooldown reduced to 4 min.
* Improved Blizzard: The snaring effect has been reduced to 20/40/50%.
* Slow Fall is now castable on others.
* Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).

Paladins

* Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
* Divine Protection: The penalty has been removed.
* Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
* Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage.
* Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
* Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
* Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.

Priests

* Abolish Disease and Cure Disease can now be cast while in Shadowform.
* Holy: Circle of Healing now has a 6 second cooldown.
* Levitate is now castable on others.
* Mana Burn: Now burns a percentage of maximum mana.
* Shadow
o Shadowform: You can now shift into Shadowform while mounted or sitting.
o Vampiric Embrace- Mana cost of this spell has been removed.

Rogues

* Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
* Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

Shaman

* Fire Nova Totem: Now no longer generates threat.
* Healing Way: Now only one application is required to reach full benefit. No longer stacks.
* Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
* Magma Totem: The damage and scaling has been increased and no longer generates threat.
* Mental Quickness: Reduced the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 23/46/70% of your agility.
* Searing Totem (Rank 4) now does the proper damage for its rank.
* Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
* Elemental
o Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
o Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
o New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
o Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
o Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

Warlocks

* Drain Mana: Now drains a percentage of maximum mana.
* Emberstorm: Now works with Conflagrate.
* Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.

Warriors

* Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
* Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
* Fury:Titan's Grip: The hit chance penalty has been removed.
* Taunt: Range increased to 30 yards.

Professions

* Alchemy
o All flasks no longer require an alchemy lab to create.
* Blacksmithing
o Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
o Increased the material requirements to make high level frost resistance gear created with blacksmithing.
* Engineering
o Engineers may now be able to properly engineer Centrifuge Constructs.
* Inscription
o Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
o Glyph of Deterrence: Now -10 seconds instead of -20.
o Glyph of Holy Light now affects friendly targets in a larger radius.
o Glyph of Horn of Winter now increases the duration by 60 sec.
* Leatherworking
o Iceborne Belt pattern skill up range has been increased to the correct range.
* Mining
o Weakened Giants and Iron Rune Sentinels can now be correctly mined.
* Skinning
o Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
o Carrion Fleshstrippers are now skinnable.

Quests

* The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
* Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
* During the quest, "Scalped!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
* The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
* Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
* Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
* Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
* The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.

Dungeons and Raids

* The Obsidian Sanctum
o Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.

User Interface

* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

* Amberglow Signet now correctly grants Hit Rating.
* Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
* Gifts and Pledges of Adoration for the capital cities are now soulbound.
* The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
* The following crafted weapons have had their stats adjusted to properly reflect their intended power:
o Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
* Living Lashers can now properly be skinned with Herbalism.
* Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
* Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
* Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
* Some neglected creatures in Icecrown have found the contents of their pockets.
* Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
* The white Polar Bear mount is now the proper (larger) size.

World Environment

* Incapacitating Shout now has an 8 second duration.
* Conquered Soul of the Blighcallers are no longer AE immune.
* Corrected a raid emote in Violet Hold to display the proper creature name.
* Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
* Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
* Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

Bug Fixes

* Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
* Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
* Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
* Paladin: Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
* Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
* Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
* Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
* Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
* Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
* The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.

Alternate list/details:

Lake Wintergrasp

* Tenacity effect has been lowered. Now improving your health, healing and health regen by 18% (Old - 25%) and increasing your damage dealt by 14%. (Old - 18%)
* Restricted Flight Area duration increased from 8 to 9 seconds.


Items

* Tears of Bitter Anguish now only works on melee critical strike.
* Illustration of the Dragon Soul now increases spell power by 18 instead of 26.


Professions
Tailoring

* The transmutation on Shadowcloth, Primal Mooncloth, Spellcloth has been removed.


Alchemy

* Transmute: Titanium cooldown has been lowered from 3.8 days to 20 hours.


Enchanting

* Enchant Weapon - Executioner now permanently enchant a melee weapon to occasionally grant you 120 armor penetration rating. (Old - occasionally ignore 840 of your enemy's armor.)


Mining

* Toughness now increases stamina by 3/5/7/10/30/50. (Old - Increased health by 30/50/70/100/300/500)


Skinning

* Master of Anatomy critical strike rating bonus increased. (From 25 to 32 for Rank 6)


Herbalism

* Lifeblood can now be used while stealthed or invisible.


Death Knight
Skills
Frost

* Icebound Fortitude now reduce all damage taken by 15% plus additional damage reduction based on Defense for 12 sec.
* Hungering Cold runic power cost lowered from 60 to 40.
* Rune Strike now deals 150% weapon damage plus {150*AP*10/10000}. (Down from 200% weapon damage plus {200*AP*10/10000}). Now causes a high amount of threat.
* Horn of Winter now generates 10 runic power. Now has a 20 seconds cooldown.


Blood

* Blood Presence now heals the Death Knight for 4% of damage dealt. (Up from 2%)
* Pestilence no longer has a cooldown.
* Dark Command range increased from 20 to 30 yards.


Talents
Blood

* Bloody Strikes now also increases the damage of Pestilence by 20/40/60%.
* Mark of Blood now lasts for 20 sec or up to 20 hits. (Old - Lasted 20 seconds, no limitation on the number of hits)
* Blood Aura now heals the party or raid members within 45 yards of the Death Knight by 2/4% of the damage they deal. (Up from 1/2%)
* Vampiric Blood now Temporarily grants the Death Knight 20% of maximum health and increases the amount of health generated through spells and effects by 50% for 20 sec. After the effect expires, the health is lost.
* Will of the Necropolis now reduces damage that would take you below 35% health by 15%.
* Heart Strike now Instantly strikes the target and his nearest ally, no longer prevents target from using haste effects.


Unholy

* Outbreak no longer affects Pestilence and now increases damage of Plague Strike and Blood Boil by 15/30/45%. (Up from 10/20/30%)
* Corpse Explosion damage has been doubled (from 220 to 443 for Rank 5). Now requires 40 runic power instead of 1 Unholy Rune and has a 5 seconds cooldown.
* Shadow of Death now lasts 25 seconds. (Down from 45 seconds)
* Night of the Dead also Also reduces the damage your pet takes from area of effect attacks by 40/70%.
* Bone Shield now reduces damage by 20%. (Down from 40%)
* Unholy Blight casting time reduced from 60 to 40 Runic Power.


Druid
Skills
Feral

* Growl range has been increased from 20 to 30 yards.
* Maim duration has been increased by 1 second. (3/4/5/6/7 seconds)
* Survival Instincts now temporarily grants you 30% of your current maximum health for 20 sec. (Old - 30% of your maximum health)


Talents
Feral

* Feral Instinct now affects all versions of Swipe. (Old - Swipe (Bear) only)
* Thick Hide now Increases your Armor contribution from cloth and leather items by 4/7/10%. (Old - All items)
* Survival of the Fittest now also increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 22/44/66%.
* Primal Tenacity now also reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50%.
* Protector of the Pack now Increases your attack power by 6% and reduces the damage you take by 12% while in Bear or Dire Bear Form. (Old - Only worked with Bear/Dire Bear Form, damage reduction was dependant of the amount of players in the group)
* Berserk now hit up to 1 target instead of 3. (Error ?)


Restoration

* Wild Growth now has a 6 seconds cooldown.


Balance

* Genesis now works with Tranquility and Hurricane.
* Starfall has been slightly changed. Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will supress the starfall effect.


Hunter
Skills
Marksmanship

* Volley damage has been reduced by 30%. (From 505 to 353 damage for Rank 6)
* Viper Sting now Stings the target, draining 16% of mana over 8 sec (up to a maximum of 32% of the caster's maximum mana).
* Steady Shot now only gains 10% of attack power as damage (down from 20%).
* Kill Shot cooldown lowered from 35 to 15 seconds.


Survival

* Deterrence changed to - When activated, increases parry chance by 100% and grants a 100% chance to deflect spells cast by targets in front of you. While Deterrence is active, you cannot attack. Lasts 5 sec. 1 min cooldown.
* Aspect of the Wild now affects raid members.


Pet

* Prowl (Rank 2) level requirement lowered from 40 to 30.


Talents
Beast Mastery

* Unleashed Fury now increases the damage done by your pets by 3/6/9/12/15%. (Down from 4/8/12/16/20%)
* Serpent's Swiftness now increases pet's melee attack speed by 2/4/6/8/10%. (Down from 4/8/12/16/20%)
* Kindred Spirits now increases pet's damage by 3/6/9/12/15%. (Down from 4/8/12/16/20%)


Survival

* Improved Tracking changed to While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
* Trap Mastery now only increases periodic damage done by Immolation and Explosive Trap. (Old - All damage)


Marksmanship

* Readiness doesn't affect Bestial Wrath anymore.
* Marked for Death now also affects Arcane Shot.


Pet

* Call of the Wild now benefits only the hunter and his or her pet.


Mage
Skills
Arcane

* Slow Fall can now be cast on other players.
* Arcane Blast now increases the damage of all Arcane spells by 15% and lasts 10 seconds instead of 3.


Talents
Fire

* Pyromaniac now Increases chance to critically hit by 1/2/3% and allows 10/20/30% of your mana regeneration to continue while casting..
* Hot Streak now also affects Living Bomb.


Frost

* Frostbite now also reduces the cast time of your Frostfire Bolt spell by 0.17/0.34/0.5 sec. ((Source)
* Elemental Precision has been renamed to "Precision" and now affects all spells.
* Improved Blizzard now lowers the target's movement speed by 25/40/50%. (Down from 30/50/65%)


Arcane

* Torment the Weak now affects Arcane Blast as well and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
* Arcane Flows now also reduces the cooldown of Evocation by 1/2 minutes.


Paladin
Skills
Protection

* Divine Protection The penalty has been removed.
* Divine Shield The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
* Hand of Protection now Cannot be targeted on players who have used Avenging Wrath within the last 30 sec sec.
* Avenging Wrath now Cannot be used within 30 sec sec. of being the target of Divine Shield, Divine Protection, or Hand of Protection.


Retribution

* Judgement of Wisdom now give each attack a chance to restore 2% of the attacker's base mana. (Old - 1% of the attacker's maximum mana)
* Judgement of Light now also procs from ranged attacks.
* Seal of Blood now deals 27% of normal weapon damage. (up from 22%)
* Seal of the Martyr now deals 27% of normal weapon damage. (up from 22%)


Talents
Retribution

* Seal of Command now Gives the Paladin a chance to deal {0.45*Min Weap Damage+0.45*0.23*SpellPower} to {0.45*Max Weap Damage+0.45*0.23*SpellPower} additional Holy damage. (Old - Didn't scale with Spell Power)
* Vengeance now stacks up to 5 times. (Up from 3)


Holy

* Judgements of the Pure now Increases the damage done by your Seal and Judgement spells by 5/10/15/20/25%, and your Judgement spells increase your casting and melee haste by 3/6/9/12/15% for 1 min.


Protection

* Sacred Duty no longer reduces the attack speed penalty on Divine Shield and Divine Protection. Rank 2 now increases total stamina by 8%. (Up from 6%)


Priest
Skills
Discipline

* Levitate can now be cast on other players.
* Prayer of Spirit now affects raid members.


Shadow

* Mana Burn now Destroy 13% of the target's mana (up to a maximum of 26% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.


Talents
Discipline

* Reflective Shield now only works on the Priest.


Holy

* Improved Holy Concentration now reduces the base cast time by 10/20/30%. (Old - Increased spell haste by 10/20/30%)
* Circle of Healing now has a 6 seconds cooldown.
* Prayer of Shadow Protection now affects raid members.


Rogue
Skills
Combat

* Feint now reduces the damage you take from area of effect attacks by 50%.
* Fan of Knives now causes 150% weapon damage with daggers and 100% weapon damage with all other weapons. The cooldown has been removed.


Talents

Shaman
Skills
Enhancement

* Tremor Totem now lasts 5 minutes.
* Magma Totem damage has been increased and no longer generate threat. (From 172 to 371 damage for Rank 7)


Talents
Elemental

* Elemental Warding now reduces all damage taken by 2/4/6%. (Old - Reduces Fire/Frost/Nature damage by 4/7/10%)
* Unrelenting Storm changed from 5 to 3 points. Now Regenerate mana equal to 4/8/12% of your Intellect every 5 sec, even while casting. (Old - 2/4/6/8/10%)
* Elemental Shields has been removed.
* Storm, Earth and Fire This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
* *NEW TALENT* Shamanism - Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.


Warlock
Skills
Affliction

* Drain Mana now Transfers 3% of target's maximum mana every 1 sec from the target to the caster (up to a maximum of 6% of the caster's maximum mana every 1 sec). Lasts 5 sec.


Demonology

* Ritual of Summoning Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.


Talents
Destruction

* Backdraft now also reduces the global cooldown of your next three Destruction spells by 10/20/30%.
* Chaos Bolt damage has been increased (from 1036-1314 to 1243-1577 for Rank 4).


Demonology

* Demonic Knowledge now Increases your spell damage by an amount equal to 3/6/9% of the total of your active demon's Stamina plus Intellect. (Down from 4/8/12%)
* Demonic Tactics now Increases melee and spell critical strike chance for you and your summoned demon by 1/2/3/4/5%. (Down from 2/4/6/8/10%)
* Demonic Empathy now affects all spells for 15 seconds. (Old - 3 next spells)


Warrior
Skills

* Taunt range has been increased from 20 to 30 yards.


Talents
Fury

* Bloodthirst now affects the next 3 successful melee attacks (Down from 5). Now restores 1% of max health. (Up from 0.6%)
* Bloodsurge changed to Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7/13/20% chance of making your next Slam instant for 5 sec. (Old - 33/66/100% and only affected Bloodthirst critical hits)
* Titan's Grip hit chance penalty has been removed.
Sazu
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Post by Sazu »

Resto druids and holy priests - bottom of the foodchain.
Hrotgarr -"I was gonna rip his heart out I'm the best ever. I'm the most brutal and most vicious and most ruthless champion there's ever been. There's no one that can stop me"
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Meek
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Post by Meek »

more pew pew
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Fenz
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Post by Fenz »

The last part isn't official and was datamined from an earlier or old build. The demonology changes are not true for instance (the nerfs).
I ain't leaving without your soul and I am sober this time.
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Toenibbler
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Post by Toenibbler »

Sazu wrote:Resto druids and holy priests - bottom of the foodchain.
ye right, just because 1 spell gets a 6 sec cd...

you still have plenty of other spells to cast during the cd. priests and druids are still the most versatile healers

aka..you can run while healing while shamans and paladins can not...quite handy dont ya think...
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SerXes
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Post by SerXes »

Toenibbler wrote:
Sazu wrote:Resto druids and holy priests - bottom of the foodchain.
ye right, just because 1 spell gets a 6 sec cd...

you still have plenty of other spells to cast during the cd. priests and druids are still the most versatile healers

aka..you can run while healing while shamans and paladins can not...quite handy dont ya think...
I cant run while wanding!!!!!
Also they have removed the imp wand talent. Talk about getting hit with the nerfbat. Im still the greatest though....
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Raniz
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Post by Raniz »

Quite sensible changes imo, the paladin changes makes sense to me and I especially like the fact that we can pull things now. I had a few problems with killing birds in one quest, I had to move up to the place were they sat and jump + judge and hope that I hit judge at the peak of my jump...

Grats taurens for gaining all mounts, and I feel sorry for those of you with the smaller polar bear mount, it'll be just as big as the other bears now...
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Morlog
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Post by Morlog »

regular sized bear!? NOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO......

that one is of my hotbar now! fugly ass bears should all burn in hell!
Disenchants into: 1 Brilliant Mind
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Tbone
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Post by Tbone »

Fury:Titan's Grip: The hit chance penalty has been removed.

this is kinda nice for warriors :D
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Versus
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Post by Versus »

updated glyph changes:

Quote from Blizzard staff
Death Knight (Skills List / Talent Calc. (9095))
Frost

* Icebound Fortitude now reduces all damage taken by 20%. (Up from 15%)
* Frost Presence now increases armor contribution from items by 80%. (Up from 75%)


Blood

* Dancing Rune Weapon now costs 40 Runic Power. (Down from 50)


Glyphs

* Glyph of Unbreakable Armor - Unbreakable Armor grants an additional 15% armor. (Old - Unbreakable Armor grants an additional 5% parry chance but no longer increases your Strength.)
* Glyph of Frost Strike - Reduces the cost of your Frost Strike by 8. (Old - Your Frost Strikes have a 10% chance to Freeze the target for 8 sec.)
* Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 10%. (No longer increases runic power cost)
* Glyph of Obliterate - Your Obliterate strikes for 20% additional weapon damage. (No longer decrease bonus damage per disease)
* Glyph of Vampiric Blood - Increases the duration of your Vampiric Blood by 10 sec. (Old - Your Vampiric Blood also heals you for 3% of your total health.)
* Glyph of the Ghoul - Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina. (Old - Your Ghoul receives an additional 20% of your Strength.
* Glyph of Death Grip - When you deal a killing blow that grants honor or experience, the cooldown of your Death Grip is refreshed. (Old - Increases the cooldown of Death Grip by 10 sec but stuns targets for 1 sec.)
* Glyph of Rune Tap - Your Rune Tap heals yourself for an additional 10% of the effect, and also heals your party for 10% of their maximum health. (Old - Didn't benefit the DK and only healed the party)
* Glyph of Death Strike - Increases your Death Strike's damage and healing by 20%. (Old - Your Death Strike's damage and healing increase by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect.)
* Glyph of Raise Dead - Your Raise Dead spell no longer requires a reagent. (Old - Your Ghoul receives an additional 20% of your Strength)


Items

* Sigil of Haunted Dreams now gives Your Blood Strike and Heart Strikes a chance to grant 173 critical strike rating for 10 sec. (Old - Haste Rating)


Hunter (Skills List / Talent Calc. (9095))
Glyphs

* Glyph of Serpent Sting - Increases the duration of your Serpent Sting by 6 sec. (Up from 3 sec)


Pet

* Spirit Strike (Spirit Beast) now deals its damage over 6 seconds, down from 10.


Mage (Skills List / Talent Calc. (9095))
Frost

* Frostbite doesn't reduce the cast time of Frostfire Bolt anymore. (See this post)


Paladin (Skills List / Talent Calc. (9095))
Glyph

* Glyph of Flash of Light - Your Flash of Light has an additional 5% critical strike chance. (Old - Your Flash of Light heals for 50% less initially, but also heals for 140% of its inital effect over 12 sec.)
* Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 20 yards of the initial target. (Up from 10 Yards)
* Glyph of Hammer of Wrath - Reduces the cost of Hammer of Wrath by 100%. (Old - Increases the range on Hammer of Wrath by 5 yards.)


Items

* Libram of Reciprocation now gives Your Judgement of Command spell a chance to grant 173 critical strike rating for 10 sec. (Old - Haste Rating)


Rogue (Skills List / Talent Calc. (9095))
Assassination

* Envenom Rank 4 and 3 had their tooltip fixed and now show proper the proper damage bonus. (eg. Rank 4 now deals + 216/432/648/864/1080 additional damage for each dose, up from 148/296/444/592/740. Bonus damage from AP remains unchanged)


Shaman (Skills List / Talent Calc. (9095))
Enhancement

* Mental Quickness now increases your spell power by an amount equal to 23/46/70% of your agility. (Old - 10/20/30% of your attack power, this is temporary and it will be reverted to attack power according to this post)


Restoration

* Healing Way doesn't stack up to 3 times anymore and now increases the effect of subsequent Healing Wave spells on the target by 18%. (Up from 6%)
* Improved Water Shield has been changed to - You have a 33/66/100% chance to instantly consume a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, and a 19.8/39.6/60% chance when you gain a critical effect from your Lesser Healing Wave spell.


Glyph

* Glyph of Windfury Weapon - Increases the chance per swing for Windfury Weapon to trigger by 5%. (Old - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.)
* Glyph of Fire Nova Totem - Reduces the cooldown of your Fire Nova Totem by 3 seconds. (Old - Increases the radius of Fire Nova Totem's effect by 2 yards.)
* Glyph of Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 10 min. (Up from 4 minutes)
* Glyph of Astral Recall - Cooldown of your Astral Recall spell reduced by 7.5 min. (Up from 2.5 min)
* Glyph of Renewed Life - Your Reincarnation spell no longer requires a reagent. (Old - All stats increased by 5% for 1 min when you Reincarnate.)


Warrior (Skills List / Talent Calc. (9095))
Glyphs

* Glyph of Bloodrage - Reduces the health cost of your Bloodrage ability by 100%. (Up from 50%)
* Glyph of Cleaving (Class: Warrior) - Increases the number of targets your Cleave hits by 1. (Old - Reduces the rage cost of Cleave by 5.)
* Glyph of Mortal Strike (Class: Warrior) - Increases the damage of your Mortal Strike ability by 10%. (No longer reduces the healing penalty)
* Glyph of Bloodthirst (Class: Warrior) - Increases the healing you receive from your Bloodthirst ability by 100%. (Up from 20%)
* Glyph of Whirlwind (Class: Warrior) - Reduces the cooldown of your Whirlwind by 2 sec. (Old - Increases the number of targets your Whirlwind ability hits by 1.)
* Glyph of Victory Rush (Class: Warrior) - Your Victory Rush ability has a 30% increased critical strike chance against targets above 70% health. (Old - 90% health)
* Glyph of Rending (Class: Warrior) - Increases the duration of your Rend ability by 6 sec. (Up from 3 sec)
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