Some blizzcon info

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Fenz
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Some blizzcon info

Post by Fenz »

Blizzcon Day2 OFFICIAL EXPANSION INFO.

http://forums.worldofwarcraft.com/threa ... #post66426

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Paladins: Throw away your whisper cast, you're getting multi-buffs that are 15 minutes! If you buff salvation on a druid for example, all druids will get salvation from you, allowing another paladin to buff the druid with light, and thus all the other druids as well. Lots more will be posted on wow site soon, the talent preview will be out this or next week. One thing that was disturbing was that he said, and i quote "The team and I agree that Paladins have excess survivability and will be addressed, not in 1.9, but in Burning Crusade."

Druids: Burning Crusade will reintroduce storm crow form, I talked directly to Caydiem (all u druids know her) and I asked her when we could expect it, she said we'll see a druid specific form of flying with the introduction of the flying mounts.

Warlocks: Soul shard bags and thus stacking shards are in the works, in the faq section, i asked them if warlocks can create shards on their own in addition to farming, rather than having to use drain soul all the time if ur in an instance. Not much else was mentioned, when asked about warlock specific mounts for flying, they said it was being wrestled with.

Warriors: More legendaries and epix, its a good time to be a warrior getting gear. Not much in the way of massive skill changes.

Priests: More racial distinction for everybody, more dps incoming.

Hunters: Alot more pet specialization, more than just dash and dive and screech and howl n stuff, all bows after 2.0 comes out will be slotted, explanation to follow in professions part of post.

Rogues: Even more dps coming your way in the form of racial special abilites (Read: Fear ward on dwarf priests, starshards for NE priests).

Mages: Will again be top of the dmg charts, fire spec is being revamped and encouraged since there will be alot fewer fire based instances, see raids section below.

Shamans: NERFED!!!!!! The shaman dev said he felt the class was where it should be, while they will get a talent overhaul, no major changes.

EVERY RACE WILL HAVE NEW SPECIAL ABILITIES PER CLASS ie gnome rogues will have an ability dwarf rogues wont.

* More in the posting...

*Edited to add the rest as someone asked me to.

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Battlegrounds / PvP:
-Battleground Queues are being fixed: You can queue in multiple bg's at the same time, and pick and choose which you want to get into, more bg instances per server will be made, Groups will autoform (no more getting into bg and "invite to raid plz") will be an option.
-3 New battlegrounds: Azshara crater (originally made at same time as AV, but put on hold till now) 40v40, Gurubashi Catacombs (format of play unclear, possibly gladiator style 1v1 deathmatches, being tweaked for balance, ie platers vs clothwearers)5v5, Caverns of time (unannounced what type of format, only that it exists) unknown XvX
-BG rules: Honor/hour will be made equal in all bg's so people can choose domination (AB) or ctf (WSG) and still get equal honor, Penalties for /afk'ing out (atm its an enter queue cooldown, considering loss of honor if its done very early in round)
-Bracketing: Guild vs Guild matchups will be arranged by a new ui, no further details available
-BG and you: BG will affect the outside world, for example, winning an AV round will allow alliance to get a buff or potion or something like that from the emissaries in cities.
-WSG: If flag is turtled, ie people get your flag, and hide somewhere, for too long the flag will become huge and on everybodies map. Graveyards might be moved away from flag room.

Professions:
-Enchanters, you guys are going to piss yourselves, read on:
~NEW essence, Large brill is no longer the best, epic disenchants will give "Nexus Crystals," that can be used for epic enchants, examples given were Firepower(+35 fire dmg to gloves), Subtlety(2% aggro reduction and +1 stealth lvl to cloak)
~Blacksmiths have sharpening and weight stones, enchanters get enchanters oil, an example: Wizard Oil: 5 charges, +24 to dmg and healing affects for 30 minutes.
~Over 60 new enchants, and enchanter specialization will be introduced (ie weapons, armor, and MOUNTS(possibly, the specs may change for final release))
-Alchemy: alchemy specific trinkets can be made, alcemy specialization will be introduced for diff types of potions
-Tailoring: Specialization is in the works, not finalized yet
-Jewelcrafting (Have screenshots of journeyman jewel crafting below:
~Create: Rings, necklaces, trinkets, and gems for socketable items(read below)
~Predicted to be the 2nd most profitable profession after enchanting, will go with mining for ore and gems.

Itemization:
~Lvl 65 green will be better than most 60 blues and some 60 epics, 60 is not a special lvl anymore.
~Socketed items:
Many items (ie blue and purple and orange and yes, red) in burning crusade (BC from now on) will have sockets that can be filled w/ dropped or crafted gems that add attributes, quote, "Say you're walking through STV, and dont wanna get ganked, so switch out your + dmg gems in your staff for some +Stam gems, and rogues, if you're in STV and wanna do some ganking, switch out your +aggro reduction gems and switch in your +2% crit gems."
-Socketed items will be independant of enchants, example: Permanent enchant (ie crusader), temprorary enchant (Sharpening stone or enchanters oil), and socket(s).
~NEW Proc rules on weapons: Proc on eskhanders claws for example, does damage or speeds attacks, the new caster procs on say a druid staff for example will be Chance on Hit: Makes your next healing spell 50% faster.
~A new enchant or jewelcrafter gem will be Magic pierce proc, ie. Gives your fire spell a 2% chance to reduce you're targets fire resistance by 100%
-Fishing: Introduction of fishing nodes. You can still fish at any body of water, but you will see SPECIFIC nodes sometimes, like "school of deviate fish," or "School of stonescale eels," which will guarantee at least 1 of those. this change should be in 1.9

PvE:
ALL raid instances, cept ahn qiraj, in BC will be restricted to Lvl 70, there is no 40 man raid instance for lvl 65, unless ur suicidal, as a result, many new 5man instances will be introduced.

New instances:
~Ahn Qiraj***, 20 man instance and 40 man instance: this place is freaking, HUGE, see the diagram below comparing library SM to the 20 man AQ.
~Caverns of Time: Will be 6 things, 4 5 man instances (think scarlet monestary wings), 1 raid instance, and a battlegrounds. The raid portion is announced to be the Battle for Hyjal, quests will involve Aiding Proudmoore at the base of the tree, falling back to reinforce Thrall's flank, and finally making a last stand at the well of eternity.
~Medivh's tower, largest instance ever created in WoW. The head instance designer said, "Molten core was designed as a 6 hour instance, the Tower will be built as a 20 hour instance, meant to be taken in several distinct parts. (I saw video footage and got some pics, will show later.)
~Hellfire Citadel: This is where magtheradon is residing, you will have to kill him
~Necropolis: the city over strat, its still being designed, but one boss is said to be code named "Vacuum cleaner of souls." (lol)
~Archimonde: the next onyxia, no huge instance to clear, just go to his keep, kill a couple warders, fight him.
~The Black Temple: Slay Illidan This is said to be the hardest instance they could come up with, it will make "BWL look like a walk in the park."
~Tempest keep: no further details than the name, but you can see what it looks like on WoW's site, its the floating islands with the green gems and stuff.

-Bad news druids, Emerald Dream has been cut from the expansion and will come afterwards.

***Ahn'Qiraj has to be unlocked first on each realm via an event called the War of the Ahn'Qiraj. EVERY character on both factions has to cooperate, everybody from lvl 10-60 has to complete a quest in order to form the sceptre of the silithid, then escort him to ring the gong, then wait five days for an event (its 5 days so that everybody on the server has time to assemble and watch the war break out between the mortals and the Qiraji (who control the silithid). After the war event, the doors to AQ will be opened on that realm permanently, grab your FRAPs guys, this is gonna be huge.
I ain't leaving without your soul and I am sober this time.
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Gupim
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Post by Gupim »

I dont want the truth.....i cant handle the truth......
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Sinarion
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Post by Sinarion »

*Faint*

If this is just a some of the things they will add to the expansion i will lock my self up in my room for a month.
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rmz
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Post by rmz »

Mages: Will again be top of the dmg charts, fire spec is being revamped and encouraged since there will be alot fewer fire based instances, see raids section below.


about time!1
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xen
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Post by xen »

1v1 BGs ftw!
Jump in!
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Morlog
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Post by Morlog »

sounds more like a wishlist then what will actually be in there
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Late
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Post by Late »

Priests: more dps incoming.
Am I the only one confused by this??? The last thing priests need is more DPS :evil: :evil: :evil: :evil:
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Gorlom
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Post by Gorlom »

why does shamans have "NEERFED!!!!" after them if they are saying that shamans isnt going to be changed?

and if i dont get some kind of crowd controll when they revamp our class im gonna buy a new account and spamm the shman forums with whine.
Crezax wrote:If you feel you need to write something angry and insulting, write it down in Notepad, save it somewhere and look at it when you get bored.
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