Stats stuff

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Fenz
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Stats stuff

Post by Fenz »

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Agility
- Increases Armor Class by 2 for every point of AGI.
- Increases the chance of a critical hit with melee and ranged attacks. The amount of the increase is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your critical hit chance by approximately 1%. Rogues require 29 AGI for an additional 1% critical hit chance, and Hunters require 53 AGI for an additional 1% critical hit chance, but both of these classes also gain attack power from agility and the items available to them typically have much higher amounts of AGI.
- Increases the chance to dodge an attack. The amount increased is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your chance to dodge by approximately 1%. Rogues only require 14.5 AGI for an additional 1% dodge chance. Hunters require 26.5 AGI for an additional 1% dodge chance, but Hunters typically have a high amount of agility, as well as an Aspect spell that further increases their chance to dodge attacks.

-Warior Weapon Critical (%) = 5.43 + (ATK-DEF)/25 + (AGI-25)/(LVL/3) + BONUS
-Rogue Weapon Critical (%) = 5.43 + (ATK-DEF)/25 + (AGI-25)/(LVL/2) + BONUS
-Hunter Weapon Critical (%) = 5.43 + (ATK-DEF)/25 + (AGI-25)/(LVL/1) + BONUS

-Rogue Dodge (%) = 5.43 + (5xLVL-ATK)/25 + AGI/(LVL/4) + BONUS
-Warior Dodge (%) = 5.43 + (5xLVL-ATK)/25 + AGI/(LVL/3) + BONUS
-Hunter Dodge (%) = 5.43 + (5xLVL-ATK)/25 + AGI/(LVL/2) + BONUS

Parry
-Parry (%) = 5.43 + 0.2x[(your DEF)/5 – (oponent’s LVL)] + TRAIT.

Defense
- Increases the chance of being missed by an attack.
- Increases the chance to dodge, parry, and block.
- Decreases the chance of being affected by a critical hit.
- Decreases the chance of being affected by a "crushing blow". Creatures that are higher level than your character can land crushing blows that deal increased melee damage. The chance of a crushing blow increases as the level difference between you and the opposing creature increases. Players never deal "crushing blows", only creatures.
- 1 Defense skill = +0.04% block/parry/dodge

Attack Power
- Attack power increases your base melee DPS by 1 for every 14 attack power.
- Strength increases your melee attack power by 2, except for rogues and Hunters. Rogues and Hunters gain 1 attack power per point of Strength, and 1 per point of Agility.
- If im correct 2 agi = 2 attack power for range for hunters.

Resistances
- http://www.worldofwarcraft.com/info...esistances.html

Blocking
- Your shield blocks (Block#+STR/25) normal melee damage from attacks in front of you if if a sucesfull “block skillâ€� check is made. Your “block skillâ€� is listed in your spell book, you shield’s “block#â€� is listed in your shield’s description. A sucefull shield block also seems to stop melee special effects, such as stuns and knockdowns.
- Block Skill (%) = 5.43 + 0.2x[(your DEF)/5 – (oponent’s LVL)] + TRAIT. Defense is beased on your level, bonus talents, and gear.

Damage Reduction
- Defense boosts parry & block, but has minimal impact on to-hit. If you don’t believe this watch a L60 tank a L5 boar outside Og. The boar hits >90% of the time, but is nearly always blocked, dodged, parried, or scores a glancing blow (an anti-criticals which score 1/2-1/4 damage.
- DAM (%) = AC / [AC + 400 + 85x(your LVL)]
- damage mitigation has a “soft capâ€� as it delivers diminishing returns. This effect is more pronounced at higer levels (plot the equations above in excel for full details). A good rule of thumb is -1% DAM per (4 + 0.86xLVL)AC. Note all defensive skills depend on your oponent’s level, so the benefits seem to disapear when you need them most.

Hit Points
- HEALTH = BASE + 10x(STA-20)

Haste
- WpnDelay / ( 1 + Haste )

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