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Fenz
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Post by Fenz »

As Ghostcrawler mentioned in the “Balance Adjustments� thread for 3.3, we would like to buff warlock PvE damage for all three talent trees. We have a few changes in mind we can share with you and welcome your feedback. That being said, of course these changes are not yet implemented and are subject to revision or reversal before the next minor patch.

Affliction: While some warlocks will no doubt disagree, we think the damage output of Affliction in PvP is pretty good. Therefore, we want a buff that will increase sustained damage after a ramp-up period. The specific change we have in mind is to allow Shadow Embrace to stack up to 3 times for a total of a 15% damage bonus. The current healing debuff would change to 10% per stack.

Demonology: We want to double the damage bonus of Demonic Pact granted the warlock. To avoid making this an all-around buff to raid damage, however, the damage bonus provided to other players would remain unchanged.

Destruction: We want to double the damage bonus provided by Empowered Imp.

As a further buff to both Demonology and Affliction, we’re testing out the effects of doubling the damage bonus of Improved Shadow Bolt in the Destruction tree.

Again, these are preliminary ideas. These changes might be revised or reverted before going live. Just the same, these are not necessarily the only changes we are willing to make and your feedback is appreciated.
Empowered Imp Buff
The talent would increase the imp's damage by 10/20/30%, up from 5/10/15%. The other effect of the talent would remain unchanged.

At top rank, Demonic Pact will provide a base 10% spell damage increase for warlocks. The buff applied to party or raid members remains unchanged.
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Cribby
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Post by Cribby »

Playing destruction myself atm I was most curious about these changes. And what do we get to make up for the 1-2k dps lack compaired to other classes? A buffed imp, that will boost our dps with about 100-200... Joy :)


Affliction looks nice though, will go for that spec for sure if above buffs remain unchanged.
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Post by Cribby »

A quick question for the demologistics amongst us :)

What mod do you use for tracking MC procs? I tend to miss a lot of the procs with Mik.
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Fenz
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Post by Fenz »

Cribby wrote:A quick question for the demologistics amongst us :)

What mod do you use for tracking MC procs? I tend to miss a lot of the procs with Mik.
http://wow.curse.com/downloads/wow-addo ... assic.aspx

It rules for all the procs, (de)buffs that you want to follow.
I ain't leaving without your soul and I am sober this time.
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Lateralus
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Post by Lateralus »

I have Xperl so i can see them pretty fine once i moved my buffs to my portrait and enlarged them some
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Noitec
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Post by Noitec »

Fenz please sort out your warlocks and explain them the only real spec is demo!.... thx! 8)
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Cribby
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Post by Cribby »

Rejoice Noitec! I specced demo for upcoming ICC10 on Monday and will do some hardcore Jedi training to master the arts of the demons this weekend.
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Post by Noitec »

Cribby wrote:Rejoice Noitec! I specced demo for upcoming ICC10 on Monday and will do some hardcore Jedi training to master the arts of the demons this weekend.
But do you know there's no way back from the dark side? once you choose to be demo. Just look at fenz...
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Cribby
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Post by Cribby »

In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!

New Warlock Spells

Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.

Dark Intent (level 83): Increases the target's chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.

Demon Soul (level 85): Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.

Soul Shard Overhaul

This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.


* Summon Demon + Soul Burn = summon the demon instantly.
* Drain Life + Soul Burn = Reduces cast speed by 60%.
* Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
* Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
* Soul Fire + Soul Burn = Instant cast.
* Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
* Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.



Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

Changes to Abilities and Mechanics

* All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT's duration, but rather to add additional ticks. When reapplying a DoT, you can no longer "clip" the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
* Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
* Hellfire will no longer deal damage to the warlock.
* Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
* The succubus melee range will be increased. The succubus will no longer have Soothing Kiss, but will instead have Whiplash, which knocks back all enemies within 8 yards.
* Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat. Suffering will become a single-target taunt.



New Talents and Talent Changes

* Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
* The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).
* Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
* We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Bane of Doom.
* Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock's own spells.
* Shadowburn will now do additional damage to targets below 25% health.
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Lateralus
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Post by Lateralus »

hehe read earlier about it, i like these 2 the most =D

Cribby wrote:
Demon Soul (level 85): Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.

* Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
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Inncubus
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Post by Inncubus »

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Can anyone (old) lock to explain me WTF was that ?
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Schneel
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Post by Schneel »

Looks like a 8k soul fire to me!
Pretty sure even my warlock can crit that for more tho!
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Inncubus
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Post by Inncubus »

That's from Vanilla !
And i am sure was bug or something. But maybe our old locks know something about that.
Cribby
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Post by Cribby »

I remember the old vanilla days. Seducing a mage, CoE, Soulfire, bai mage :-)

Unfortunately soulfire got hit with the nerf bat quite a bit. It used to benefit for 170% of spellpower resulting in lol crits especially in a pvp world without resillience.

Nowadays soulfire is only efficiently used as demology. No idea how much it hits/crits for in pvp nowadays, would have to try it out. Fenz pvps as demo so he can tell :-p

EDIT: Ok if it's from Vanilla that's totally normal. When I get home I'll browse through my screenshots looking for some 1shots I did in Warlord gear with Cribby.

EDIT2: I somehow doubt that screen is from Vanilla Innc, seeing that lock has Shadowfury bound to 1. And this spell was not available yet in Vanilla.
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Schneel
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Post by Schneel »

Inncubus wrote:That's from Vanilla !
And i am sure was bug or something. But maybe our old locks know something about that.
You sure? I don't remember locks having shadowfury in vanilla.
Correct me if im wrong. :p

Cribby was faster! And also the combatlog looks new.
Gorlom wrote:"personally I think taurens warstomp is more useful then hex."
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