No Ruin nerf (OMG they mentioned Frostbolts!?)

Chit chat
Post Reply
User avatar
Fenz
old man
Posts: 9594
Joined: 09 May 2005, 05:34
Location: Holland

No Ruin nerf (OMG they mentioned Frostbolts!?)

Post by Fenz »

http://forums.worldofwarcraft.com/threa ... =79414&p=2
Thanks for the feedback. We do have some more tweaks to make before these changes go live (and one change that won't be until patch 9). So, I'd like to hijack this thread and provide some updates...

1. We've listened to the feedback that Death Coil's mana cost is now a little high, so we'll be toning that down somewhat (565 mana for rank 3 as of the next test server build). In addition, the tooltip is being updated to clarify that the fear effect cannot be countered.

2. Soul Link's mana cost is being reduced to 20% of base mana pool rather than 30% (however it will still transfer 30% of incoming damage to the pet).

3. Initially, we had planned to reduce ruin to a 1.8 damage multiplier and in patch 9 also fix the bug that allows resistance lowering effects (ie: Curse of Shadow and Curse of Elements) to drop the target's resistance below zero (this was never actually intended). However, rather than "nerf" both abilities, we plan to make the following changes instead.

First, Ruin will retain its 100% bonus (this will be updated in the next test realm build). However, in patch 9 we expect to make several resitance related changes. Resistance-lowering effects will no longer be capable of reducing the target's resistances below zero. However, in order to ensure that Curse of Shadow, Curse of Elements, and any other resistance lowering spells continue to be useful against a wide variety of targets, they will now also increase Shadow and Elemental damage (respectively) done to the target.

Although this damage bonus will not provide as much damage to low-resistance targets as the current resistance-lowering effect does (this is the "nerf" part to reduce shadowbolt spam damage), it still remains a useful spell in many circumstances (since it still increases damage dealt to the target from primary sources) while also eliminating the potential for massive damage spikes caused by crits on vulnerable targets doing double the normal critical damage (which tend to be bad for both raid agro management and for pvp balance). In addition, other elemental attacks that previously garnered little benefit from negative resistances will now see a greater benefit from Curse of Elements (ie: Frostbolts).
I ain't leaving without your soul and I am sober this time.
User avatar
xen
High Warlord
High Warlord
Posts: 1136
Joined: 09 May 2005, 17:35
Location: Delft

Post by xen »

Interesting, the change to CoS/CoE is exactly what Mosh proposed some weeks earlier. Good thing too imo.
Jump in!
Flintsmisk
Sergeant
Sergeant
Posts: 72
Joined: 22 Sep 2005, 14:54

Post by Flintsmisk »

About damn time they mentioned frostbolts.
Post Reply