WARLOCKS
That was fast:
We are hotfixing Conflagrate to do 70% of Immolate's total periodic damage instantly (down from 100%). The tooltip may still say 100%, so we didn't want this to feel like a stealth nerf.
Since there are so many threads on the topic, it was hard to pick a single one to post this in.
We want for warlocks to have some burst potential, but we feel like it is too high. We don't want the lock playstyle to be the "run around and drop people with huge nukes" gimmick that we have already tried to tone down in say Arcane mages. We don't want to push all warlocks, even in PvP, towards Destruction just to get these big hits or crits. Even if you are "only" getting 5K crits off of an instant spell, it will still be a great button to push.
I ain't leaving without your soul and I am sober this time.
GC about the conflag nerf:
source: http://forums.worldofwarcraft.com/threa ... 2580&sid=1I'm not sure if you actually meant "big concise" or not, but concise posts are nice. People are more likely to read them. Mine aren't always as concise as I wish, but it can drive players nuts when they're not sure what we're really trying to say, which tends to lead to more words. So I apologize for not always practicing what we preach there.
We need to see what effect this change (Conflag nerf) really has on PvE. I know players are posting simulation numbers, and those are helpful, but we also need to see what it really means for a raid. You've seen some of the boss encounters now so you know it varies a lot from tons of adds to lots of running around. Different strategies are going to work better for different fights and therefore different specs are going to work better for different fights. We don't want every lock to go Affliction, but we don't want every lock to go Destro either (or hybrid for that matter).
Fire and Brimstone is something we're looking at, as is Molten Core. We don't want to necessarily kill the hybrid spec dead, but if there is going to be a "mandatory" spec, we'd rather it be one that didn't just cherry pick all the best talents from multiple trees. Molten Core is there to make Demo's rotation a little bit more interesting than send in the pet + Shadowbolt. So far it seems like a lot of them may just be using Shadowbolt anyway to benefit from the debuff.
We're also not sure the Conflag glyph has ended up all that great in practice. It's interesting perhaps, but it also works at odds with some of what the talent tree is trying to get you to do.
Hope that explains a little bit about where we're trying to go with the PvE design.
I ain't leaving without your soul and I am sober this time.
Hams blog:
http://www.ensidia.com/community/blogs/27.html
and spec
http://eu.wowarmory.com/character-talen ... gn=Ensidia
http://www.ensidia.com/community/blogs/27.html
and spec
http://eu.wowarmory.com/character-talen ... gn=Ensidia
I ain't leaving without your soul and I am sober this time.
Picked something similar as my pve build. Will need some tweaking thoFenz wrote:Hams blog:
http://www.ensidia.com/community/blogs/27.html
and spec
http://eu.wowarmory.com/character-talen ... gn=Ensidia
Think ill go this spec (will change meta glyph for Lifetap one)
http://www.wowhead.com/?talent#IzZbhchk ... oE00qM:oqN
http://www.wowhead.com/?talent#IzZbhchk ... oE00qM:oqN