Paladin
* Avenging Wrath : Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
* Divine Protection : The penalty has been removed.
* Divine Shield : The penalty has been ...
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Incoming Paladin changes
We have already announced or suggested all of these changes would be forthcoming in the next minor content patch. I thought I would list them all in one place for ease of use.
Divine Shield : Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty.
1) Divine ...
Divine Shield : Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty.
1) Divine ...
Paladin CS macro
Crusader Strike
#showtooltip Crusader Strike
/run SetCVar("Sound_EnableSFX","0")
/startattack
/cast Crusader Strike
/run SetCVar("Sound_EnableSFX","1")
#showtooltip Crusader Strike
/run SetCVar("Sound_EnableSFX","0")
/startattack
/cast Crusader Strike
/run SetCVar("Sound_EnableSFX","1")
Just take a look on this blue post I could say think on and on but I prefer to NO Comment FFS ....
Ghostcrawler
P.S. And most of the answers are not from Paladins enjoy
Ghostcrawler
P.S. And most of the answers are not from Paladins enjoy
Source
Question : The core rotation should be sustainable without requiring the use of JoW. JoW should be for mana regen above and beyond that core rotation. It's bad enough in PvP that judgements don't return mana when they are absorbed. Now we essentially have to use JoW in PvP because of that ...
Question : The core rotation should be sustainable without requiring the use of JoW. JoW should be for mana regen above and beyond that core rotation. It's bad enough in PvP that judgements don't return mana when they are absorbed. Now we essentially have to use JoW in PvP because of that ...